Tag Archive

The following is a list of all entries tagged with graphics:

OpenCL - the compute intermediate language

We are now fast approaching the yearly Game Developer Conference, and around this time last year my favourite topic of conversation was the need for a "virtual ISA" that would include the current and future processor architectures, particularly GPUs. The term "virtual ISA" implied an assembly-like language and toolset that could be used to generate [...]


The beauty of software development

This is all about how amazing software development really is. Taking "X" to be a geeky subject: The belief that "X" is truly a thing of beauty but scorned, unloved and misunderstood by the masses is by no means a modern concept. But it lingers on all the same. I suppose it's no coincidence that [...]


Maths and ShaderX8

ShaderX7 is out ShaderX7 has now hit the press in the USA, although (at the time of writing) it looks like the UK will have to wait a bit longer. I was luck enough to nab a copy directly from the publisher while at GDC. The first thing you notice is it's really fat this [...]


My eyes! My eyes!

This is the eye-candy equivalent of munching too many wham bars. It's so simple I can't help but love it, cheesy as it is. Before I explain what's going on - although you can probably guess - have a go at staring at the applet below. If there's a big "P" then it's still loading. [...]