<?xml version="1.0" encoding="UTF-8"?><!-- generator="WordPress/2.9.2" -->
<rss version="0.92">
<channel>
	<title>Friendly patterns and algorithms</title>
	<link>http://www.palgorithm.co.uk</link>
	<description>Discussion of algorithms for games, graphics and general engineering</description>
	<lastBuildDate>Mon, 31 May 2010 11:21:30 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	
	<item>
		<title>Why isn&#8217;t Haskell popular in Industry?</title>
		<description><![CDATA[This question was recently posed (and closed!) on stackoverflow. The top voted reply is so good I thought I&#8217;d replicate it here! I&#8217;m afraid all I know of the original author is their &#8220;Orphi&#8221; posting name.
It&#8217;s tongue-in-cheek and broadly true, although I&#8217;d argue the details of a few points. I think it&#8217;s interesting that it [...]]]></description>
		<link>http://www.palgorithm.co.uk/2010/05/why-isnt-haskell-popular-in-industry/</link>
			</item>
	<item>
		<title>Haskell For Games!</title>
		<description><![CDATA[I&#8217;ve been head-down in a big stack of papers since around March this year. That was the point at which I first started to get excited about the idea of Haskell becoming a plausible language for use in games development. More recently I decided to start doing something about it and gave a talk to [...]]]></description>
		<link>http://www.palgorithm.co.uk/2009/08/haskell-for-games/</link>
			</item>
	<item>
		<title>The beauty of software development</title>
		<description><![CDATA[This is all about how amazing software development really is.
Taking &#8220;X&#8221; to be a geeky subject: The belief that &#8220;X&#8221; is truly a thing of beauty but scorned, unloved and misunderstood by the masses is by no means a modern concept. But it lingers on all the same. I suppose it&#8217;s no coincidence that the [...]]]></description>
		<link>http://www.palgorithm.co.uk/2009/05/the-beauty-of-software-development/</link>
			</item>
	<item>
		<title>Maths and ShaderX8</title>
		<description><![CDATA[ShaderX7 is out
ShaderX7 has now hit the press in the USA, although (at the time of writing) it looks like the UK will have to wait a bit longer. I was luck enough to nab a copy directly from the publisher while at GDC. The first thing you notice is it&#8217;s really fat this time [...]]]></description>
		<link>http://www.palgorithm.co.uk/2009/04/maths-and-shaderx8/</link>
			</item>
	<item>
		<title>On parsing, regex, haskell and some other cool things</title>
		<description><![CDATA[I&#8217;ve recently become slightly obsessed about finding ways (new or otherwise) to make parsing text really really simple. I&#8217;m concerned there are wide gaps in the range of currently parsing tools, all of which are filled by pain.
It&#8217;s also a nice distraction from the C++ language proposal I was working on which is stalled while [...]]]></description>
		<link>http://www.palgorithm.co.uk/2009/03/on-parsing-regex-haskell-and-some-other-cool-things/</link>
			</item>
	<item>
		<title>C++0x, &#8220;just about everywhere&#8221;</title>
		<description><![CDATA[When I started this blog I promised myself not to post rants about C++. In something as large and complex as the C++ language there is always plenty of material to rant about, and I figured I&#8217;d quickly bore myself and everyone else. To be honest, I was planning on attempting to forget about C++ [...]]]></description>
		<link>http://www.palgorithm.co.uk/2009/01/c0x-just-about-everywhere/</link>
			</item>
	<item>
		<title>My eyes! My eyes!</title>
		<description><![CDATA[This is the eye-candy equivalent of munching too many wham bars. It&#8217;s so simple I can&#8217;t help but love it, cheesy as it is.
Before I explain what&#8217;s going on &#8211; although you can probably guess &#8211; have a go at staring at the applet below. If there&#8217;s a big &#8220;P&#8221; then it&#8217;s still loading. If [...]]]></description>
		<link>http://www.palgorithm.co.uk/2008/12/my-eyes-my-eyes/</link>
			</item>
	<item>
		<title>A quiet renaissance of graph theory?</title>
		<description><![CDATA[I freely admit to being immensely captivated by graphs. I&#8217;m certain to continue writing/thinking about them, so this post probably qualifies as a bit of a warm up. 
A researcher in the field would be able to comment better than I can, but I have the impression that Graph Theory is undergoing something of a [...]]]></description>
		<link>http://www.palgorithm.co.uk/2008/11/a-quiet-renaissance-of-graph-theory/</link>
			</item>
	<item>
		<title>Mini-mashup &#8211; a quick stab at mapping IP addresses</title>
		<description><![CDATA[(First post! Something simple to get started with&#8230;)
Wheel re-invention, we all understand, is a bad thing. But don&#8217;t let a mantra like that stop you! Sometimes re-inventing a wheel is just the best way in really understand how wheels work, and who knows you may invent a better wheel.
With than in mind I had a [...]]]></description>
		<link>http://www.palgorithm.co.uk/2008/11/mini-mashup-a-quick-stab-at-mapping-ip-addresses/</link>
			</item>
</channel>
</rss>
