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	<title>Friendly patterns and algorithms</title>
	<link>http://www.palgorithm.co.uk</link>
	<description>Discussion of algorithms for games, graphics and general engineering</description>
	<lastBuildDate>Mon, 10 Aug 2009 18:07:17 +0000</lastBuildDate>
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		<title>Haskell For Games!</title>
		<description>I've been head-down in a big stack of papers since around March this year. That was the point at which I first started to get excited about the idea of Haskell becoming a plausible language for use in games development. More recently I decided to start doing something about it ...</description>
		<link>http://www.palgorithm.co.uk/2009/08/haskell-for-games/</link>
			</item>
	<item>
		<title>The beauty of software development</title>
		<description>This is all about how amazing software development really is.Taking "X" to be a geeky subject: The belief that "X" is truly a thing of beauty but scorned, unloved and misunderstood by the masses is by no means a modern concept. But it lingers on all the same. I suppose ...</description>
		<link>http://www.palgorithm.co.uk/2009/05/the-beauty-of-software-development/</link>
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		<title>Maths and ShaderX8</title>
		<description>ShaderX7 is outShaderX7 has now hit the press in the USA, although (at the time of writing) it looks like the UK will have to wait a bit longer. I was luck enough to nab a copy directly from the publisher while at GDC. The first thing you notice is ...</description>
		<link>http://www.palgorithm.co.uk/2009/04/maths-and-shaderx8/</link>
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		<title>On parsing, regex, haskell and some other cool things</title>
		<description>I've recently become slightly obsessed about finding ways (new or otherwise) to make parsing text really really simple. I'm concerned there are wide gaps in the range of currently parsing tools, all of which are filled by pain.

It's also a nice distraction from the C++ language proposal I was working ...</description>
		<link>http://www.palgorithm.co.uk/2009/03/on-parsing-regex-haskell-and-some-other-cool-things/</link>
			</item>
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		<title>C++0x, &#8220;just about everywhere&#8221;</title>
		<description>When I started this blog I promised myself not to post rants about C++. In something as large and complex as the C++ language there is always plenty of material to rant about, and I figured I'd quickly bore myself and everyone else. To be honest, I was planning on ...</description>
		<link>http://www.palgorithm.co.uk/2009/01/c0x-just-about-everywhere/</link>
			</item>
	<item>
		<title>My eyes! My eyes!</title>
		<description>This is the eye-candy equivalent of munching too many wham bars. It's so simple I can't help but love it, cheesy as it is.

Before I explain what's going on - although you can probably guess - have a go at staring at the applet below. If there's a big "P" ...</description>
		<link>http://www.palgorithm.co.uk/2008/12/my-eyes-my-eyes/</link>
			</item>
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		<title>A quiet renaissance of graph theory?</title>
		<description>I freely admit to being immensely captivated by graphs. I'm certain to continue writing/thinking about them, so this post probably qualifies as a bit of a warm up. 

A researcher in the field would be able to comment better than I can, but I have the impression that Graph Theory ...</description>
		<link>http://www.palgorithm.co.uk/2008/11/a-quiet-renaissance-of-graph-theory/</link>
			</item>
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		<title>Mini-mashup &#8211; a quick stab at mapping IP addresses</title>
		<description>(First post! Something simple to get started with...)

Wheel re-invention, we all understand, is a bad thing. But don't let a mantra like that stop you! Sometimes re-inventing a wheel is just the best way in really understand how wheels work, and who knows you may invent a better wheel.

With than ...</description>
		<link>http://www.palgorithm.co.uk/2008/11/mini-mashup-a-quick-stab-at-mapping-ip-addresses/</link>
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